Mechanics · Updated 2026-05-22
Merits and Flaws
Ambidextrous is a retest, clan-gated merits stay gated, Iron Will refunds on embrace, children are not prey.
- merits
- flaws
- ambidextrous
- iron-will
All merits must be approved before they hit the sheet. Merits purchased with XP cost double.
Ambidextrous
Does not provide an extra action. It grants an Ambidextrous retest for challenges involving ambidexterity, on top of offhand bonus traits for dual-wielding.
Example: long sword (bonus 2) and pistol (bonus 2) = 4 bonus traits, plus combined negative traits for both items. A firearm in the off hand still allows Contested Range Retest.
Abides by Rule of 4 but Never 6. Can be canceled by a character with Ambidexterity in the same challenge.
Clan and sect gates
| Merit | Restriction |
|---|---|
| Blasé | Toreador and Toreador Antitribu only |
| False Reflections | Nosferatu and Nosferatu Antitribu only |
| Paragon (TMR V20) | Black Hand and adjacent (TMR). ST approval for anyone else |
| Paragon (standard) | Ventrue and Ventrue Antitribu only |
Other rulings
Devastating Punch. Uses mechanics for “Good Right Hook.” Win a Simple Static Challenge.
Iron Will. Grants a retest against Dominate, in addition to its other benefits. Hunter Red Book Iron Will is not for vampires. Mortals with that merit, upon embrace, have LotNR Iron Will replace it. BBC refunds the extra XP spent on the original.
Natural Linguist. Doubles languages from Linguistics, in addition to its other benefits.
See also
House Actions
Golden rule, Rule of 4 but Never 6, overbid, surprise, carrier attacks, and true names.
Disciplines
House rulings on Animalism through Vicissitude, including Majesty as line of interaction.
House Clarifications
Ability-to-6, merit approval, no stolen wonders, lores, retainers, and mixed-genre pointers.
