Mechanics · Updated 2026-05-22
Abilities
Linguistics as Laws of the East, Martial Arts as a gated money-sink, and Psychology as a scalpel.
- abilities
- martial-arts
- linguistics
One ability (not a lore) may be bought to 6 with XP, ST approval, once. See House Clarifications.
Linguistics
Functions as per Laws of the East.
| Level | Languages |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 4 |
| 4 | 8 |
| 5 | 16 |
Natural Linguist doubles this.
Martial Arts
- 3 XP per level.
- Half hour of practice per level, every day.
- May not be used while in Frenzy.
- Soft Style and Hard Style are only usable in and on humanoid forms.
- Each level requires a teacher and staff approval.
- Each level requires 3 months to learn.
Psychology
Provides a character’s Nature, Derangement, or intentions. Each successful attempt provides one piece of information, selected by the player initiating the challenge.
See also
House Clarifications
Ability-to-6, merit approval, no stolen wonders, lores, retainers, and mixed-genre pointers.
Merits and Flaws
Ambidextrous is a retest, clan-gated merits stay gated, Iron Will refunds on embrace, children are not prey.
House Actions
Golden rule, Rule of 4 but Never 6, overbid, surprise, carrier attacks, and true names.
