Characters · Updated 2026-05-22
Totally Not Character Classes
Sabbat archetypes that award free backgrounds at creation. One per character, Haller sheets only.
- archetypes
- backgrounds
- creation
Each newly created Sabbat character in Bound by Blood and Caine should select the archetype that best aligns with their concept. Storyteller provides final approval. The character receives the listed Backgrounds at no cost.
BBC does not require players to spend XP on Backgrounds. These templates exist so the Sabbat has a foothold in its chosen arena — not to compete with Dark Colony Hartford’s Camarilla archetypes.
Existing BBC characters may take these archetypes once, and only if the sheet is on Haller. Not eligible on Puppet Prince. ST approval required.
The list evolves. See The Operator and Dictus for the intended density of prerequisites.
Dark Priest
Guiding hand of the city. Connections exist to manage a pack’s or diocese’s needs.
- Influence: Church 1, Street 2, University 1
- Retainers 2
- Ritae 2
Party Monster
Monster of ceremony. You know how to die well, and you have the notoriety to keep the wake going.
- Influence: High Society 2 and Media 2
- Fame 1
- Herd 2
Monkey Manager
Talent for managing kine. Maybe you were a revenant. Maybe you were a Pervert.
- Contacts 2
- Allies 2
- Retainers 3
Dictus
A coven or pack ductus new to the beat. Brilliant, militant, wise, or wild — an inspiration to the priest’s flock.
Qualifications: Brawl 2 or Martial Arts 1; Dodge or Block 1; Expression 1; Firearms 1; Fire Dancing 2; Leadership 1; Melee 1
- Influence: Street 2 or High Society 2, Underworld 2, Transportation 1, Police 2
- Allies 2, Contacts 2, Equipment 3, Generation 1
The Giga Chad / Giga Stacy
You keep the flock fed. Probably an abbot.
- Influence: Transportation 3 or Health 3
- Herd 2
- Haven 3
The Karen
Solving crimes and mysteries is as valuable in unlife as it was in life.
- Influence: Legal 3 or Police 3
- Allies 2, Contacts 2
The Consul
Mediating disputes, serving as emissary among enemies. ST approval required.
- Contacts 2, Allies 2, Resources 1
- Lores: Camarilla 1 or Anarch 1 or Lore Sabbat 2
The Goon
Someone’s gotta be the muscle.
- Influence: Street 3 or Underworld 3
- Equipment 3, Contacts 1
The Heathen
Damned is no excuse to give up the faith.
- Influence: Church 3 or Occult 3
- Cult 3, Herd 2
The Fiend
The highs and the lows. Nothing else makes you feel quite as alive.
- Influence: Finance or High Society 3
- Contacts 1, Retainer 1, Resources 2
Gun Bunny Prepper Freak
Rocket launcher, military-grade EMP, smuggling people. For the right price.
- Influence: Transportation 2 and Underworld 2
- Allies 1, Contacts 1
- Equipment 3 or Arsenal 3
The Operator
Mundane security is no match. You’ve kept up with the tech.
Qualifications: Academics 2, Computer 5, Computer Hacking 3
- Influence: distribute 7 dots among preferred Influences (generational cap still applies)
- Alternate Identity 1 (mortal-facing only)
- Equipment 2, Espionage 2, Network 4
Urban Predator
Reject the norms. Understand the Beast.
- Influence: Street 3 or Underworld 3
- Contacts 2, Allies 2
Divine Virtuoso
The art changed when the veil peeled back.
- Influence: Media 5 or Occult 5
- Occult Library 3, Resources 3
The Occult Autist
The mysteries consume the night.
- Influence: Occult 3 or University 3
- Cult 2, Occult Library 2
Spectrum Raised
You keep your own company and make things.
- Influence: Media 1 or University 1
- Network 4, Resources 2
The Fucking Nerd
Mad scientist, doctor, or academic. Unlife didn’t change the assignment.
- Influence: Health 5 or University 5
- Occult Library 3, Resources 3
The Ugly Vykos
You never wanted this. You’re trying to make it work without burning down the block.
- Pick an Influence at 2, or two Influences at 1 each
- Network 2, Alternate Identity 2 (mortal-facing only), Herd 1
The Perverse Life Coach
You’ve got a cause. It factors into almost everything you do.
- Influence: Political 3 or Street 3
- Allies 3, Fame 1
Mystery of the Flesh
Chameleon. Whatever you need to be.
- Influence: High Society 3 or Street 3
- Allies 2, Alternate Identity 2 (mortal-facing only)
War Monger
Strike teams, lockdowns, protracted conflict. Comfortable in command.
- Influence: Police 3 or Transportation 3
- Equipment 3, Retainers 1
